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Almost every year Farbrausch members gather for two weeks in denmark to work on their demos. This blog gives you a little peek into how we work.
Present were, in alphabetical order:
aTom - chaos - fiver2 - tron - wayfinder - kb - shana - tobi - yoda
We never intended to make this publicly available, this is just for us. Maybe you find it interesting, maybe it is just incomprehensible. Also some of it is in German :-)
We censored this blog so you don't see unreleased projects.
Most of the stuff is about fr-063: magellan. |
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2010-11-29, 09:25 - aTom: mesh gut alles gut - das rätsel um die kollisions objekte
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die kollisionsobjekt anzulegen dauert etwas, da man die kanten alle abrunden sollte. sonst gibt frei schwebende pixel. so wie hier:

wenn man weiss wie, dann gehts auch. jedoch ein langen weg. zum glück sind es nur 3 elemente die ich erstmal anlegen muss. |
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2010-11-29, 10:10 - chaos
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Just out of the bed. look what I did yesterday!
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| Soundtrack für Nebelkammer-Greetings (ruhig) und Masseball-Effekte (nich so ruhig!).. Jeweils ca 30 s, d.h. schon etwa so wie später im Demo: |
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2010-11-29, 18:00 - chaos
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During refactoring, i lost 10% speed in my marching cubes effect.
I still havn't figured out what happened, the inner loop before and after the refactoring are identical, the cycles go to completely different places, ....
I made code a bit more ugly, and now I'm back on the original speed. This will get ugly as soon as I create more templated variants of the MC inner loop...
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Yep. SPH + SDF (Collision combined).
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2010-11-29, 22:10 - chaos
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Marching cubes open up a whole new world of bugs to exploit
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